![]() But here I see a map where there are no such flaws and I am sure it will be liked by many. Making big maps means taking some risk, because players have different tastes and may react negatively to the most characteristic features of such map: linearity, entanglement, excessive or uneven difficult, etc. Overall, though, the map was very nice, and despite the aforementioned up hill battle, I was won over by the VladGuardian, after seeing screenshots of your map under my small review on Doom Power, said: "This is the 'Doom' from our dreams." And this is 100% true. One of my main gripes with the map is looking for where the keys go, after collecting the key, you aren't really pointed towards the right direction, but rather have to look around this big ass map for one switch, definitely something to look out for next time. Barons are never fun to fight, would have rather fought revenants or hell knights. The set piece fights were pretty fun, besides the large amount of barons in the red key fight. I also like how the map starts you with nothing but a fist, I love punching out weaker demons, and there was no shortage of this in the beginning. Though, I got lost a few times because some of the darker areas look similar. First of all, the visuals are gorgeous, the architecture and the extremely immersive lighting give the map a very eerie feel, which is a definite plus. Despite this, I had a really good time with the map. This map is fighting an up hill battle with me, it requires free look (which makes me feel queasy), is really large, and requires me to play in GZDoom. Beat it, took around an hour and 5 minutes. * Where to get the file that this text file describes *Īll righty. That suggests the licensor endorses you or your use. You may do so in any reasonable manner, but not in any way Give appropriate credit, provide a link to the license, and indicate ifĬhanges were made. You are free to copy and redistribute the material in any medium or format Īnd remix, transform, and build upon the material. This work is licensed under the Creative Commons Attribution-NonCommercialĤ.0 International License. Ingame Credits written with Bitmap Font writer by Hanging and Crucified Victim Wallpatches - Jaguar Titlepic background clouds based on - Pexels stock ![]() Titlepic goat skull - Unsplash stock photography Heavy on the mood and features a great track byĪdditional Credits to : Music - Immorpher ("Athi�oz�� Ejuky �d" from theĪlbum "Thy Flesh Recycled", and Gestation.mid for Probably take you around 1 hour to complete. Is quite open, features two optional areas and will Getting used to GzDoom Builder thus please don'tĮxpect too much in terms of pre-planned design. It was mainly an exercise in building and Author Info : Fell in love with Doom all over again around 2018Īnd mapped daily since, which is kind of crazy.ĭescription : Hurt is my second map and a rather big singleplayer Realm667 - For offering all this great custom stuffĮmail Address : Files By Author : "The Incident" (2018) The Mister Cat - Help with scripts and having infinite patience!ĭarkstar Archangel - For his YouTube tutorial explaining sector portals Ingame Credits written with Bitmap Font writer by Stefan Petterssonīridgeburner, LeoDoom, Simpletonium, TheMr.Cat - Thanks for playtesting my buggy mapīridgeBurner, Dragonfly and Aquila Crysatheos - Thank you guys for your endless encouragement and enthusiasm about my maps!Īquila Crysatheos - Fixing my shitty ACS scripts all the time Hanging and Crucified Victim Wallpatches - Jaguar Version of Doom / Alpha Sprites (?) Titlepic background clouds based on - Pexels stock photography (Oleg Magni, 1077536) Titlepic goat skull - Unsplash stock photography (Blake Weyland, 1151070) Music - Immorpher ("Athiýozúá Ejuky Üd" from the Album "Thy Flesh Recycled", and Gestation.mid for the title screen) Well, have fun and please do tell me if you find things that need improvement and of course the odd texture misalignment here and there, which I will probably see right after I press "submit" here. This is a thing I definitely want to improve with my next map. Since I started this map without a plan whatsoever it might be a bit random and not well layout. Especially thanks to the people listed below, please see "credits / thanks" for more details. Yet, with this map I also learned quite a few things and imroved my basic mapping skills a lot. ![]() I worked on this around 6 months, almost 3 hours every day, which is kind of crazy. The layout is quite open and you can complete the map without entering two optional areas, so explore as you wish. It is rather big and may take you up to 1 hour to complete, but hopefully you'll have some fun doing so, even though it's arguably not the greatest map ever made. It was mainly an exercise in getting used to GzDoomBuilder and Doom mapping in general.
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